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10 External linksDefinition and usageAnime is an art form, specifically animation, that includes all genres found in cinema, but it can be mistakenly classified as a genre. 9 In Japanese , the term anime refers to all forms of animation from around the world. 1 10 In English, anime ( nme ) is more restrictively used to denote a Japanesestyle animated film or television entertainment or as a style of animation created in Japan. 2 11The etymology of the word anime is disputed. The English term animation is written in Japanese katakana as (animshon, pronounced animeo ) 3 and is (anime) in its shortened form. 3 Some sources claim that anime derives from the French term for animation dessin anim, 12 13 but others believe this to be a myth derived from the French popularity of the medium in the late 1970s and 1980s. 3 In English, animewhen used as a common noun normally functions as a mass noun . (For example: Do you watch anime? or How much anime have you collected?) 14 Prior to the widespread use of anime, the term Japanimation was prevalent throughout the 1970s and 1980s. In the mid1980s, the term anime began to supplant Japanimation. 12 15 In general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation. 16The word anime has also been criticised, e.g. in 1987, when Hayao Miyazaki stated that he despised the truncated word anime because to him it represented the desolation of the Japanese animation industry. He equated the desolation with animators lacking motivation and with massproduced, overly expressionistic products relying upon a fixed iconography of facial expressions and protracted and exaggerated action scenes but lacking depth and sophistication in that they do not attempt to convey emotion or thought. 17FormatThe first format of anime was theatrical viewing which originally began with commercial productions in 1917. 18 Originally the animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Television aired Mogura no Abanchru ( Moles Adventure ), both the first televised and first color anime to debut. 19 It wasnt until the 1960s when the first televised series were broadcast and it has remained a popular medium since. 20 Works released in a direct to video format are called original video animation (OVA) or original animation video (OAV) and are typically not released theatrically or televised prior to home media release. 21 22 The emergence of the Internet has led some animators to distribute works online in a format called original net anime (ONA). 23The home distribution of anime releases were popularized in the 1980s with the VHS and LaserDisc formats. 21 The VHS NTSC video format used in both Japan and the United States is credited as aiding the rising popularity of anime in the 1990s. 21 The Laser Disc and VHS formats were transcended by the DVD format which offered the unique advantages including multiple subtitling and dubbing tracks on the same disc. 24 The DVD format also has its drawbacks in the its usage of region coding adopted by the industry to solve licensing, piracy and export problems and restricted region indicated on the DVD player. 24 The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format in the United States that was closely associated with bootleg copies. 24HistoryMain article: History of animeA cel from Namakura Gatana , the earliest surviving Japanese animated short made for cinemas, produced in 1917Japanese animation began in the early 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States and Russia. 13 A claim for the earliest Japanese animation is Katsud Shashin , an undated and private work by an unknown creator. 25 In 1917, the first professional and publicly displayed works began to appear. Animators such as ten Shimokawa and Seitarou Kitayama produced numerous works, with the oldest surviving film being Kouchis Namakura Gatana , a twominute clip of a samurai trying to test a new sword on his target only to suffer defeat. 18 26 27 The 1923 Great Kant earthquake resulted in widespread destruction to Japans infrastructure and the destruction of Shimokawas warehouse, destroying most of these early works. 28By the 1930s animation was well established in Japan as an alternative format to the liveaction industry. It suffered competition from foreign producers and many animators, Nobur fuji and Yasuji Murata , who still worked in cheaper cutout animation rather than cel animation . 29 Other creators, Kenz Masaoka and Mitsuyo Seo , nonetheless made great strides in animation technique they benefited from the patronage of the government, which employed animators to produce educational shorts and propaganda . 30 The first talkie anime was Chikara to Onna no Yo no Naka , produced by Masaoka in 1933. 31 32 By 1940, numerous anime artists organizations had risen, including the Shin Mangaha Shudan and Shin Nippon Mangaka. 33 The first featurelength animated film was Momotaros Divine Sea Warriors directed by Seo in 1944 with sponsorship by the Imperial Japanese Navy . 34A frame from Momotaros Divine Sea Warriors (1944), the first featurelength anime filmThe success of The Walt Disney Company s 1937 feature film Snow White and the Seven Dwarfs profoundly influenced many Japanese animators. 35 In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation techniques to reduce costs and to limit the number of frames in productions. 36 He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff. 37 Three Tales , aired in 1960, was the first anime shown on television. 38 The first anime television series was Otogi Manga Calendar , aired from 1961 to 1964. 39The 1970s saw a surge of growth in the popularity of manga , Japanese comic books and graphic novels , many of which were later animated. The work of Osamu Tezuka drew particular attention: he has been called a legend 40 and the god of manga. 41 42 His workand that of other pioneers in the fieldinspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as mecha outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. 43 Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. 44 In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga ), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century. In 2002, Spirited Away , a Studio Ghibli production directed by Hayao Miyazaki won the Golden Bear at the Berlin International Film Festival and in 2003 at the 75th Academy Awards it won the Academy Award for Best Animated Feature .GenresAnime are often classified by target demographic, including childrens (, kodomo ), girls (, shjo ), boys (, shnen ) and a diverse range of genres targeting an adult audience. Shoujo and shounen anime sometimes contain elements popular with children of both sexes in an attempt to gain crossover appeal. Adult anime may feature a slower pace or greater plot complexity that younger audiences typically find unappealing, as well as adult themes and situations. 45 A subset of adult anime works featuring pornographic elements are labeled R18 in Japan, and are internationally known as hentai (originating from pervert (, hentai)). By contrast, some anime subgenres incorporate ecchi , sexual themes or undertones without depictions of sexual intercourse , as typified in the comedic or harem genres due to its popularity among adolescent and adult anime enthusiasts, the inclusion of such elements is considered a form of fan service . 46 47Animes genre classification is different from other types of animation and does not lend itself to simple identity. 48 Gilles Poitras compared the labeling Gundam 0080 and its complex depiction of war as a giant robot anime akin to simply labeling War and Peace a war novel. 48 Science fiction is a major anime genre and includes important historical works like Tezukas Astro Boy and Yokoyama s Tetsujin 28go . A major subgenre of science fiction is mecha , with the Gundam metaseries being iconic. 49 The diverse fantasy genre includes works based on Asian and Western traditions and folklore examples include the Japanese feudal fairytale InuYasha , and the depiction of Scandinavian goddesses who move to Japan to maintain a computer called Yggdrasil in Ah! My Goddess . 50 Genre crossing in anime is also prevalent, such as the blend of fantasy and comedy in Dragon Half , and the incorporation of slapstick humor in the crime anime Castle of Cagliostro . 51 Other subgenres found in anime include magical girl , harem, sports, martial arts, literary adaptations, medievalism , 52 and war. 53Genres have emerged that explore homosexual romances. While originally pornographic in terminology, yaoi (male homosexuality) and yuri (female homosexuality) are broad terms used internationally to describe any focus on the themes or development of romantic homosexual relationships. Prior to 2000, homosexual characters were typically used for comedic effect, but some works portrayed these characters seriously or sympathetically. 54AttributesAnime artists employ many distinct visual stylesAnime differs greatly from other forms of animation by its diverse art styles, methods of animation, its production, and its process. Visually, anime is a diverse art form that contains a wide variety of art styles, differing from one creator, artist, and studio. While no one art style predominates anime as a whole, they do share some similar attributes in terms of animation technique and character design.Animation techniqueAnime follows the typical production of animation, including storyboarding , voice acting , character design , and cel production ( Shirobako , itself a series, highlights many of the aspects involved in anime production). Since the 1990s, animators have increasingly used computer animation to improve the efficiency of the production process. Artists like Nobur fuji pioneered the earliest anime works, which were experimental and consisted of images drawn on blackboards, stop motion animation of paper cutouts, and silhouette animation . 55 56 Cel animation grew in popularity until it came to dominate the medium. In the 21st century, the use of other animation techniques is mostly limited to independent short films , 57 including the stop motion puppet animation work produced by Tadahito Mochinaga , Kihachir Kawamoto and Tomoyasu Murata. 58 59 Computers were integrated into the animation process in the 1990s, with works such as Ghost in the Shell and Princess Mononoke mixing cel animation with computergenerated images. 60 Fuji Film , a major cel production company, announced it would stop cel production, producing an industry panic to procure cel imports and hastening the switch to digital processes. 60Prior to the digital era, anime was produced with traditional animation methods using a pose to pose approach. 55 The majority of mainstream anime uses fewer expressive key frames and more inbetween animation. 61Japanese animation studios were pioneers of many limited animation techniques, and have given anime a distinct set of conventions. Unlike Disney animation, where the emphasis is on the movement, anime emphasizes the art quality and let limited animation techniques make up for the lack of time spent on movement. Such techniques are often used not only to meet deadlines but also as artistic devices. 62 Anime scenes place emphasis on achieving threedimensional views, and backgrounds are instrumental in creating the atmosphere of the work. 13 The backgrounds are not always invented and are occasionally based on real locations, as exemplified in Howls Moving Castle and The Melancholy of Haruhi Suzumiya . 63 64 Oppliger stated that anime is one of the rare mediums where putting together an allstar cast usually comes out looking tremendously impressive. 65The cinematic effects of anime differentiates itself from the stage plays found in American animation. Anime is cinematically shot as if by camera, including panning, zooming, distance and angle shots to more complex dynamic shots that would be difficult to produce in reality. 66 67 68 In anime, the animation is produced before the voice acting, contrary to American animation which does the voice acting first this can cause lip sync errors in the Japanese version. 69CharactersBody proportions of human anime characters tend to accurately reflect the proportions of the human body in reality. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary, but most anime characters are about seven to eight heads tall. 70 Anime artists occasionally make deliberate modifications to body proportions to produce super deformed characters that feature a disproportionately small body compared to the head many super deformed characters are two to four heads tall. Some anime works like Crayon Shinchan completely disregard these proportions, such that they resemble Western cartoons.A common anime character design convention is exaggerated eye size. The animation of characters with large eyes in anime can be traced back to Osamu Tezuka, who was deeply influenced by such early animation characters as Betty Boop , who was drawn with disproportionately large eyes. 71 Tezuka is a central figure in anime and manga history, whose iconic art style and character designs allowed for the entire range of human emotions to be depicted solely through the eyes. 72 The artist adds variable color shading to the eyes and particularly to the cornea to give them greater depth. Generally, a mixture of a light shade, the tone color, and a dark shade is used. 73 74 Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. 75 However, not all anime have large eyes. For example, the works of Hayao Miyazaki are known for having realistically proportioned eyes, as well as realistic hair colors on their characters. 76Anime and manga artists often draw from a defined set of facial expressions to depict particular emotionsHair in anime is often unnaturally lively and colorful or uniquely styled. The movement of hair in anime is exaggerated and hair action is used to emphasize the action and emotions of characters for added visual effect. 77 Poitras traces hairstyle color to cover illustrations on manga, where eyecatching artwork and colorful tones are attractive for childrens manga. 77 Despite being produced for a domestic market, anime features characters whose race or nationality is not always defined, and this is often a deliberate decision, such as in the Pokmon animated series. 78Anime and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. 79 These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconography that is used as shorthand for certain emotions and moods. 80 For example, a male character may develop a nosebleed when aroused. 80 A variety of visual symbols are employed, including sweat drops to depict nervousness, visible blushing for embarrassment, or glowing eyes for an intense glare. 81MusicThe opening and credits sequences of most anime television episodes are accompanied by Japanese pop or rock songs, often by reputed bands. They may be written with the series in mind, but are also aimed at the general music market, and therefore often allude only vaguely or not at all to the themes or plot of the series. Pop and rock songs are also sometimes used as incidental music (insert songs) in an episode, often to highlight particularly important scenes. 82IndustrySee also: List of anime companies and List of Japanese animation studiosAkihabara district of Tokyo is the center of otaku subculture in Japan.The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation , Gainax , Madhouse , Gonzo , Sunrise , Bones , TMS Entertainment , Nippon Animation , P.A.Works , Studio Pierrot and Studio Ghibli . 83 Many of the studios are organized into a trade association , The Association of Japanese Animations . There is also a labor union for workers in the industry, the Japanese Animation Creators Association . Studios will often work together to produce more complex and costly projects, as done with Studio Ghiblis Spirited Away . 83 An anime episode can cost between US 100,000 and US300,000 to produce. 84 In 2001, animation accounted for 7 of the Japanese film market, above the 4.6 market share for liveaction works. 83 The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70 of total sales. 83 According to a 2016 article on Nikkei Asian Review, Japanese television stations have bought over 60 billion worth of anime from production companies over the past few years, compared with under 20 billion from overseas. 85 There has been a rise in sales of shows to television stations in Japan, caused by late night anime with adults as the target demographic . 85 This type of anime is less popular outside Japan, being considered more of a niche product . 85 Spirited Away (2001) is the alltime highestgrossing film in Japan . 86 87 It was also the highestgrossing anime film worldwide until it was overtaken by Makoto Shinkai s 2016 film Your Name . 88 Anime films represent a large part of the highestgrossing Japanese films yearly in Japan, with 6 out of the top 10 in 2014 , in 2015 and also in 2016 .Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside Japan since at least the 1960s, the practice became wellestablished in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlock were licensed from their Japanese parent companies for distribution in the US market. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltron and the creation of new series such as Robotech through use of source material from several original series. 89In the early 1990s, several companies began to experiment with the licensing of less childrenoriented material. Some, such as A.D. Vision , and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo , achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie. 90 The prices vary widely for example, Jinki: Extend cost only 91,000 to license while Kurau Phantom Memory cost 960,000. 90 Simulcast Internet streaming rights can be less expensive, with prices around 1,0002,000 an episode, 91 but can also be more expensive, with some series costing more than US200,000 per episode. 92The anime market for the United States was worth approximately 2.74 billion in 2009. 93 Dubbed animation began airing in the United States in 2000 on networks like The WB and Cartoon Network s Adult Swim . 94 In 2005, this resulted in five of the top ten anime titles having previously aired on Cartoon Network. 94 As a part of localization, some editing of cultural references may occur to better follow the references of the nonJapanese culture. 95 The cost of English localization averages US 10,000 per episode. 96The industry has been subject to both praise and condemnation for fansubs , the addition of unlicensed and unauthorized subtitled translations of anime series or films. 97 Fansubs, which were originally distributed on VHS bootlegged cassettes in the 1980s, have been freely available and disseminated online since the 1990s. 97 Since this practice raises concerns for copyright and piracy issues, fansubbers tend to adhere to an unwritten moral code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed. They also try to encourage viewers to buy an official copy of the release once it comes out in English, although fansubs typically continue to circulate through file sharing networks. 98 Even so, the laid back regulations of the Japanese animation industry tends to overlook these issues, allowing it to grow underground and thus increasing the popularity until there is a demand for official high quality releases for animation companies. This has led to an increase in global popularity with Japanese animations, reaching 40 million in sales in 2004. 99Legal international availability of anime on the Internet has changed in recent years, with simulcasts of series available on websites like Crunchyroll .AwardsThe anime industry has several annual awards which honor the years best works. Major annual awards in Japan include the fuji Nobur Award , the Mainichi Film Award for Best Animation Film , the Animation Kobe Awards, the Japan Media Arts Festival animation awards, the Tokyo Anime Award and the Japan Academy Prize for Animation of the Year . In the United States, anime films compete in the ICv2.com Anime Awards 100 There were also the American Anime Awards , which were designed to recognize excellence in anime titles nominated by the industry, and were held only once in 2006. 100 Anime productions have also been nominated and won awards not exclusively for anime, like the Academy Award for Best Animated Feature or the Golden Bear .GlobalizationAnime has become commercially profitable in Western countries , as demonstrated by early commercially successful Western adaptations of anime, such as Astro Boy and Speed Racer . Early American adaptions in the 1960s made Japan expand into the continental European market, first with productions aimed at European and Japanese children, such as Heidi , Vicky the Viking and Barbapapa , which aired in various countries. Particularly Italy, Spain and France grew an interest into Japans output, due to its cheap selling price and productive output. In fact, Italy imported the most anime outside of Japan. 101 These mass imports influenced anime popularity in South American, Arabic and German markets. 102The beginning of 1980 saw the introduction of Japanese anime series into the American culture. In the 1990s, Japanese animation slowly gained popularity in America. Media companies such as Viz and Mixx began publishing and releasing animation into the American market. 103 The growth of the Internet provided Western audiences an easy way to access Japanese content. 99 This is especially the case with net services such as Netflix and Crunchyroll . As a direct result, various interests surrounding Japan has increased.Fan responseAnime clubs gave rise to anime conventions in the 1990s with the anime boom, a period marked by increased popularity of anime. 104 These conventions are dedicated to anime and manga and include elements like cosplay contests and industry talk panels. 105 Cosplay, a portmanteau for costume play, is not unique to anime and has become popular in contests and masquerades at anime conventions. 106 Japanese culture and words have entered English usage through the popularity of the medium, including otaku , a derogatory Japanese term commonly used in English to denote a fan of anime and manga. 107 Another word that has arisen describing fans in the United States is wapanese meaning White individuals who desire to be Japanese, or later known as weeaboo for individuals who demonstrate a strong interest in Japanese anime subculture, which is a term that originated from abusive content posted on the popular bulletin board website 4chan.org . 108 Anime enthusiasts have produced fan fiction and fan art , including computer wallpaper and anime music videos . 109Anime styleOne of the key points that made anime different from popular Western animation is the emotional content. Once the expectation that the aspects of visual intrigue or animation being just for children is put aside, the audience can realize that many emotions such as suffering, death, pain, struggle, and joy can all be storytelling elements utilized in anime as much as other types of media. 110 However, as anime itself became increasingly popular, anime styling has been inevitably the subject of both satire and serious creative productions. 3 5 South Park s Chinpokomon and Good Times with Weapons episodes, Adult Swim s Perfect Hair Forever , and Nickelodeon s Kappa Mikey are examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious anime style productions, such as the American anime style production Avatar: The Last Airbender . 5 These anime styled works have become defined as animeinfluenced animation , in an attempt to classify all anime styled works of nonJapanese origin. 111 Some creators of these works cite anime as a source of inspiration and like the French production team for ban StarRacers moved to Tokyo to collaborate with a Japanese production team. 112 113 114 When anime is defined as a style rather than as a national product it leaves open the possibility of anime being produced in other countries. 2 5 A U.A.E. Filipino produced TV series called Torkaizer is dubbed as the Middle Easts First Anime Show, and is currently in production, 6 which is currently looking for funding. 115 The webbased series RWBY is produced using an anime art style and has been declared to be anime. 4 116 In addition, the series will be released in Japan, under the label of anime per the Japanese definition of the term and referenced as an Americanmade anime. 117 118 Netflix declared the companys intention to produce anime. 119 In doing so, the company is offering a more accessible channel for distribution to Western markets. 120 Defining anime as style has been contentious amongst fans, with John Oppliger stating, The insistence on referring to original American art as Japanese anime or manga robs the work of its cultural identity. 3 121See also
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